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I'm Still Stuck In Greymoor While Silksong Speedrunners Beat It In 77 Minutes

A collage of Hollow Knight: Silksong speedrunning imagery

It is 2026, and I have a confession: I am not a speedrunner. I am a normal player. I put my trousers on one leg at a time, I panic when a boss does a new move, and I have spent more time in Hollow Knight: Silksong's Greymoor than I care to admit. While I was busy being bullied by wave after wave of annoying birds, other people were beating the entire game in less time than it takes me to make a cup of tea and forget where I put it. What is wrong with me? Apparently, nothing. The consensus is that Silksong is pretty darn good. The only hang-up is that it is a little difficult. A little. Sure. And the sun is a little warm.

Back in September 2025, one week after its internet-breaking release, the speedrunning scene had already gone feral. The first person to post a sub-two-hour run was Onaku, with a time of 1:46. Then, hours later, they improved it to 1:19. Rival speedrunner BlueSR showed up and beat that with a 1:26, then kept plugging away until they shaved more minutes off and finished Silksong in 1:17. A new world record. And then? That record reportedly lasted just 11 minutes. Eleven minutes! I cannot even decide which bench to sit on in eleven minutes. By the time I typed this sentence, someone had probably already beaten the game while blindfolded, using a dance mat, and holding a conversation about gardening.

Let me put the early chaos into a table, because tables make my inadequacy feel organized.

Runner Time What I was doing
Onaku 1:46 Dying to birds
Onaku 1:19 Dying to different birds
BlueSR 1:26 Staring at a map
BlueSR 1:17 Still dying to birds

Hornet sitting on a bench in a foresty area in Hollow Knight: Silksong

Speedruns are only going to get faster, too. Team Cherry confirmed that Silksong's first big update would make early game bosses Moorwing and Sister Splinter easier to beat. Just imagine how quickly people will finish the game once those changes are applied. Actually, do not imagine it. I am already intimidated enough. If Moorwing becomes less of a wall, the wall becomes a door, and speedrunners are going to kick that door down and sprint through Pharloom like they forgot to turn off the oven.

It is possible people have beaten Silksong even faster, and we will not know for sure just how quickly people are racing through Pharloom for another few weeks. The speedrun leaderboards for the Hollow Knight sequel opened on September 30, 2025. At that point, players could submit their runs and see how they stack up against some of Silksong's other speedrunners. Now that we are in 2026, those leaderboards are probably a graveyard of my self-esteem. The records from that first week are cute little history exhibits. The current times? I do not want to know. But I also absolutely want to know.

How do we gauge how far people can go? Look at the original Hollow Knight. Its record runs are almost down to just 30 minutes. According to HowLongToBeat, the first game takes, on average, five hours longer to finish than Silksong. Five hours! That is a whole workday of bug-related suffering. Maybe, by the time people are done, we could see players speeding through the sequel in less than half an hour. Maybe someone will beat it during a lunch break. Maybe someone already has. Maybe the true final boss is the leaderboard itself.

I am no speedrunner. If you are firmly in the camp of people who are enjoying Silksong but struggling with its difficulty, I am right there with you. I mentioned in the headline that Onaku beat the game in less time than it takes me to beat some of its boss fights, and that is kind of true. I am currently stuck on the bit in Greymoor where you have to beat wave after wave of annoying birds before you can progress. I am fairly certain I have been stuck there for at least two hours. Two hours. That is longer than some people needed to finish the entire game. I have not finished one screen. I have not even finished one bird. The birds are winning. The birds have always been winning.

So what is taking me so long? I would like to blame the game. I would like to blame the birds. I would like to blame the fact that I keep pressing the wrong button because I am too busy admiring the art. But the truth is simpler: speedrunners are built different. They see a boss and think, ah, a minor inconvenience. I see a boss and think, ah, a new reason to lie down. They memorize frames. I memorize the sound of my own defeat. They optimize routes. I optimize excuses.

Still, there is hope. Silksong is a great game, even when it is kicking my teeth in. The difficulty is part of the charm, or at least that is what I tell myself while a bird the size of a small horse dive-bombs me for the fourteenth time. If you need me, I will be in Greymoor, practicing the ancient art of not learning from my mistakes. The speedrunners can have their 1:17. I will have my two-hour bird marathon. We are both beating the game, just at very different definitions of beating.

And hey, maybe one day I will submit my run to the leaderboard. I will call it the comedy category. The judges will laugh. The birds will laugh. I will cry. It will be beautiful. 🐦💀

There is one small barrier between watching a 1:17 run and attempting your own: you actually have to own the game. If the birds of Greymoor have convinced you to take a breather and finally work through the rest of your backlog, or if you are eyeing a second copy for a friend who keeps insisting they could do better, it helps to know where the prices are lowest. DealNest is the kind of place worth bookmarking for that — it tracks down cheapest steam keys across a huge range of titles, so the money you save can go toward the emotional support snacks you will need for Pharloom.

Speedrunning is expensive in a different way: it costs time, sleep, and possibly a little sanity. Nobody is asking you to route-optimize your afternoon, but there is no reason to overpay for the privilege of getting dive-bombed by a horse-sized bird. Grab the game at a price that hurts less than the boss fights, settle in, and let the leaderboard stay a hypothetical for now.

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